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 Indie Game: The Movie (Lisanne Pajot and James 
Swirsky, 2012)   
 Indie Game: The 
Movie focuses on the production of three particular independent games, named
Fez,
Super Meat Boy, and
Braid. One is still a work in 
progress, one is on the cusp of releasing, and the third is already a critical 
darling and a commercial hit. The creators speak endlessly about the personal 
qualities of their game designs and talk about the sacrifices made while waiting 
for that first check to come in, but one wonders about the industry’s failures, 
who undergo this development purgatory without a happy ending at the end of it. 
Indeed, the filmmakers seem a bit too complicit with their subjects, presenting 
this indie game movement as something of a gold rush. This sensation that the 
filmmakers are too close to their interviewees is further evidenced by both the 
extensive access that they have with their subjects, the numerous camera setups 
in which the developers appear to be posing for the directors, and the generally 
uncritical attitude that the film takes. The film becomes a cheerleader for its 
subjects, which limits its ability to understand them. This isn’t to say that
Indie Game: The Movie is a useless 
commercial. It does a good job of demonstrating the intense hours spent coding 
and crunching before deadlines and is aware of the toll that such labor takes on 
personal lives. This begs the question of how much freedom these developers, who 
all ultimately are tied to Microsoft’s whims, really have. By not giving us a 
sense of what the corporate alternative to this business model is,
Indie Game: The Movie fails in its 
attempt to help us to understand the industry as a whole. Throughout, the movie 
at least remains visually interesting, both due to the large amount of footage 
from the developers' finished products and from the filmmakers' willingness to 
use web sites, blogs and videos to advance its story.  Still, something about
Indie Game: The Movie feels like a 
half truth. To these eyes, these games aren’t created first and foremost as art, 
but rather seem to be commercial repurposings of popular platform running games 
with new art styles. More experimental and more obviously “artistic” uses of 
game design, by artists such as Feng Mengbo who uses gallery spaces to 
demonstrate his work, are neglected entirely. Indeed, while the first half of 
the film suggests that art is the primary motivator for these creators, the 
second half of the film fixates on sales and external approval in a way that is 
entirely at odds with their stated intent. It’s this shift in stakes that is
Indie Game: The Movie’s biggest 
disappointment.
 48 Jeremy Heilman 06.26.1  |