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Indie Game: The Movie (Lisanne Pajot and James
Swirsky, 2012)
Indie Game: The
Movie focuses on the production of three particular independent games, named
Fez,
Super Meat Boy, and
Braid. One is still a work in
progress, one is on the cusp of releasing, and the third is already a critical
darling and a commercial hit. The creators speak endlessly about the personal
qualities of their game designs and talk about the sacrifices made while waiting
for that first check to come in, but one wonders about the industry’s failures,
who undergo this development purgatory without a happy ending at the end of it.
Indeed, the filmmakers seem a bit too complicit with their subjects, presenting
this indie game movement as something of a gold rush. This sensation that the
filmmakers are too close to their interviewees is further evidenced by both the
extensive access that they have with their subjects, the numerous camera setups
in which the developers appear to be posing for the directors, and the generally
uncritical attitude that the film takes. The film becomes a cheerleader for its
subjects, which limits its ability to understand them. This isn’t to say that
Indie Game: The Movie is a useless
commercial. It does a good job of demonstrating the intense hours spent coding
and crunching before deadlines and is aware of the toll that such labor takes on
personal lives. This begs the question of how much freedom these developers, who
all ultimately are tied to Microsoft’s whims, really have. By not giving us a
sense of what the corporate alternative to this business model is,
Indie Game: The Movie fails in its
attempt to help us to understand the industry as a whole. Throughout, the movie
at least remains visually interesting, both due to the large amount of footage
from the developers' finished products and from the filmmakers' willingness to
use web sites, blogs and videos to advance its story. Still, something about
Indie Game: The Movie feels like a
half truth. To these eyes, these games aren’t created first and foremost as art,
but rather seem to be commercial repurposings of popular platform running games
with new art styles. More experimental and more obviously “artistic” uses of
game design, by artists such as Feng Mengbo who uses gallery spaces to
demonstrate his work, are neglected entirely. Indeed, while the first half of
the film suggests that art is the primary motivator for these creators, the
second half of the film fixates on sales and external approval in a way that is
entirely at odds with their stated intent. It’s this shift in stakes that is
Indie Game: The Movie’s biggest
disappointment.
48 Jeremy Heilman 06.26.1 |